Foundations of Game Engine Development, Volume 2: Rendering
Format:
Paperback
En stock
1.12 kg
Sí
Nuevo
Amazon
USA
- This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
IMPORTÁ FACIL
Comprando este producto podrás descontar el IVA con tu número de RUT
NO CONSUME FRANQUICIA
Si tu carrito tiene solo libros o CD’s, no consume franquicia y podés comprar hasta U$S 1000 al año.