SKU/Artículo: AMZ-1498799191

Procedural Generation in Game Design

Format:

Paperback

Hardcover

Kindle

Paperback

Detalles del producto
Disponibilidad:
En stock
Peso con empaque:
1.23 kg
Devolución:
Condición
Nuevo
Producto de:
Amazon
Viaja desde
USA

Sobre este producto
  • Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually.Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.Key Features:Introduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysIncludes industry leaders’ experiences and lessons from award-winning gamesWorld’s finest guide for how to begin thinking about procedural design
U$S 76,61
44% OFF
U$S 42,56

IMPORTÁ FACIL

Comprando este producto podrás descontar el IVA con tu número de RUT

NO CONSUME FRANQUICIA

Si tu carrito tiene solo libros o CD’s, no consume franquicia y podés comprar hasta U$S 1000 al año.

U$S 76,61
44% OFF
U$S 42,56

¡Comprá en hasta 12 cuotas sin interés con todas tus tarjetas!

Llega en 5 a 11 días hábiles
con envío
Tienes garantía de entrega