SKU/Artículo: AMZ-3319826433

Procedural Content Generation in Games (Computational Synthesis and Creative Systems)

Format:

Paperback

Hardcover

Kindle

Paperback

Detalles del producto
Disponibilidad:
En stock
Peso con empaque:
0.58 kg
Devolución:
Condición
Nuevo
Producto de:
Amazon
Viaja desde
USA

Sobre este producto
  • This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
U$S 77,98
44% OFF
U$S 43,32

IMPORTÁ FACIL

Comprando este producto podrás descontar el IVA con tu número de RUT

NO CONSUME FRANQUICIA

Si tu carrito tiene solo libros o CD’s, no consume franquicia y podés comprar hasta U$S 1000 al año.

U$S 77,98
44% OFF
U$S 43,32

¡Comprá en hasta 12 cuotas sin interés con todas tus tarjetas!

Llega en 5 a 11 días hábiles
con envío
Tienes garantía de entrega