SKU/Artículo: AMZ-B0C5241244

Godot 4: Introduction to GDScript: A practical guide to GDScript for Godot 4 with examples and tutorials

Format:

Paperback

Kindle

Paperback

Detalles del producto
Disponibilidad:
En stock
Peso con empaque:
0.49 kg
Devolución:
Condición
Nuevo
Producto de:
Amazon
Viaja desde
USA

Sobre este producto
  • Master the use of GDScript for Godot 4 with ease through this compact but comprehensive guide, filled with practical tutorials and real-world examples. With this book, you will get hands-on experience working with Godot 4 and writing your own code in GDScript within a week. You will learn how to create applications – usually games – from outlining the idea to releasing the final product. The material in this book is organized systematically, from how to install Godot to prototyping and creating a fully functional game. You will delve into the GDScript syntax, focusing on the fundamentals of programming language. You will learn how to use GDScript in your projects efficiently, even if you have no prior experience in programming and game development. Who is this book for? This book is for anyone interested in learning how to develop games and apps in Godot 4 and how to use GDScript. No previous experience is required. All you need is a computer connected to the Internet and a bit of curiosity. The book will also be helpful for those who are already familiar with GDScript and want to systemize their knowledge and explore the best tips and tricks for efficient game development in Godot. The book covers:Godot installation and creating an empty project.Creating an instance of a scene from a script: an introductory live demo of the predominant GDScript concepts in a practically useful example.GDScript language fundamentals: identifiers, keywords, operators, literals, and GDScript-specific annotations.Data types used in GDScript: from basic types such as int and float and vector types such as Vector2 to container types, callables, and signals, with illustrative examples.Declaration of variables, constants, and enums, as well as the type casting (when we need to convert a variable from one type to another).Statements and expressions in GDScript, and how to control the order in which the computer executes statements.Functions in GDScript: how to declare and reference functions and how to specify their type.Lambda and static functions and how to use them.Classes in GDScript: named, unnamed, and inner classes, constructors, inheritance, and using classes as resources that can be loaded from the disk.Creating a fully functional game from scratch: a step-by-step tutorial with clear code examples and illustrations.
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U$S 34,79
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