SKU/Artículo: AMZ-B0DV7DBVBX

Go for Games: Building Worlds with Golang

Format:

Kindle

Hardcover

Kindle

Paperback

Detalles del producto
Disponibilidad:
Fuera de stock
Peso con empaque:
0.94 kg
Devolución:
No
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Nuevo
Producto de:
Amazon
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USA

Sobre este producto
  • Go for Games: Building Worlds with Golang Unleash the power of Go to create engaging and performant games! Go for Games: Building Worlds with Golang is a practical, hands-on guide that teaches you how to leverage Go's unique strengths for game development. This book goes beyond basic language tutorials, focusing specifically on the techniques and patterns essential for building compelling game experiences. This book explores why Go is an excellent choice for certain types of games and game tools. Its focus on performance, concurrency, and simplicity makes it a compelling alternative to traditional game development languages. You'll discover how Go's efficient garbage collection, built-in concurrency primitives (goroutines and channels), and cross-compilation capabilities can streamline your development process and enable you to reach a wider audience. Inside Go for Games, you will:Master the Game Loop: Learn how to set up the core game loop and structure your game code for optimal performance and maintainability.Harness Ebiten for 2D Graphics: Dive into the Ebiten 2D game library to handle rendering, input, audio, and other graphics-related tasks, creating visually appealing games.Design Robust Game Architectures: Explore essential architectural patterns like the Entity-Component-System (ECS) and other relevant design patterns to build scalable and maintainable game systems.Implement Networked Gameplay: Learn the fundamentals of client-server networking and implement basic multiplayer functionality using Go's networking packages.Optimize for Performance: Discover powerful profiling techniques and optimization strategies to ensure smooth frame rates and efficient resource usage.Build Essential Game Tools: Use Go to create practical tools that streamline your workflow, including level editors for visually designing game environments and asset management tools for organizing and processing game resources.Package and Distribute Your Games: Learn how to create executables and distribution packages for various platforms (Windows, macOS, Linux, and WebAssembly), preparing your game for release.This book provides numerous practical code examples and exercises that reinforce the concepts and guide you through building real-world game projects. Whether you're a seasoned Go developer looking to explore game development or a game developer interested in leveraging Go's strengths, Go for Games: Building Worlds with Golang will equip you with the skills and knowledge you need to create your own exciting game worlds. Who This Book Is For:Go programmers interested in game development.Game developers looking to explore Go as a language for game creation.Indie game developers seeking a performant and efficient language for 2D games and tools.Key Features:Practical, hands-on approach with numerous code examples.Focus on game-specific techniques and patterns.Coverage of essential game development topics, including graphics, architecture, networking, optimization, and distribution.Clear and concise explanations that make complex concepts easy to understand.Emphasis on using Go's strengths for game development.Start building your game worlds today with' Go for Games: Building Worlds with Golang'.

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